Rimworld Best Traits Tier List

Rimworld Best Traits

In Rimworld, pawns are established with a few traits. If you’re anything like me, you’ll spend hours rerolling pawns until you find the right mix of qualities and talents.

With over 60 qualities to pick from in Rimworld, deciding which one is ideal for your colony might be difficult. While the Rimworld best traits depend on the sort of game you’re doing, there are a few traits that are unquestionably good for every colony.

Here is our tier list of Rimworld Best Traits.

Rimworld Best Traits – Tier S

TraitEffect
IndustriousGlobal Work Speed +35%
-5 opinion of all colonists without the same trait
JoggerMove speed +0.4 c/s
SanguinePermanent +12 mood bonus
Iron-willedMental Break Threshold -18%
Fast LearnerGlobal Learning Factor +75%
Beautiful+2 pawn beauty

Rimworld Best Traits – Tier A

TraitEffect
Super ImmuneImmunity Gain Speed +30%
Pretty+1 pawn beauty
Fast WalkerMove speed +0.2 c/s
Masochist+5 mood bonus for being in a little pain +10 mood bonus for being in medium pain
+15 mood bonus for being in severe pain
+20 mood bonus for being in shock
SteadfastMental Break Threshold -9%
OptimistPermanent +6 mood bonus
Hard WorkerGlobal Work Speed +20%
-5 opinion of all colonists without the same or industrious trait
KindSometimes tells others Kind Words
+5 mood bonus for anyone who has been told Kind Words by this colonist
Will not Slight or Insult others
Opinion of other pawns not changed by beauty or on disfigured pawns
NimbleMelee Dodge Chance +15.0
Trap Spring Chance x10%
Night Owl-10 mood penalty during day (11:00 – 18:00)
+16 mood bonus during the night (23:00 – 06:00) No mood penalty from being in the dark

Rimworld Best Traits – Tier B

TraitEffect
Nudist happier without it.
+20 mood bonus when naked-3 mood penalty for wearing any clothing (except headgear and belts)
Psychically DeafPsychic Sensitivity -100%
Trigger HappyAiming Time -50%
Shooting Accuracy -25%
BrawlerMelee skill +4
Shooting skill -4
Melee Hit Chance +4.0
-20 mood penalty for wielding a ranged weapon
Disallows Shooting Passions
Disallows Shoot Frenzy Inspiration
PsychopathMood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats

Note: Rotting corpses will still cause a mood debuff.
Careful ShooterAiming Time +25%
Shooting Accuracy +25%
Bloodlust+3/+5/+7/+8 mood bonus for wearing clothing made out of human skin
+8 mood bonus for witnessing a stranger’s death
+13 mood bonus for killing strangers
No mood penalty for wearing tainted clothes or organ harvesting
Four times as likely to start a social fight

Note: Requires pawn be capable of Violent.
Psychically DullPsychic Sensitivity -50%
Ascetic+5 mood bonus for having an awful bedroom
-5 mood penalty for having a slightly impressive or better bedroom.
Mood not affected by food quality, prefers raw food. Pawn beauty of others does not change pawn’s social opinion on that pawn

Rimworld Best Traits – Tier C

TraitEffect
Psychically SensitivePsychic Sensitivity +40%
Psychically HypersensitivePsychic Sensitivity +80%
Very NeuroticGlobal Work Speed +40%
Mental Break Threshold +14%
Too SmartGlobal Learning Factor +75%
Mental Break Threshold +12%

Note: Requires pawn be capable of Intellectual.
TeetotalerWill not go on binges
Cannot be directed to take non-medical drugs; force administering the drug will cause a -20 mood penalty
-25 opinion of any pawns with chemical interest or fascination
NeuroticGlobal Work Speed +20%
Mental Break Threshold +8%
Prosthophile+14 mood bouns for having a bionic body part
-4 mood penalty for not having a bionic body part
Prosthophobe-10 mood penalty for having a bionic body part
Greedy-8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom.
Chemical InterestHas Chemical need, mood buff (up to +3) when satisfied and mood debuff (up to -6) when not

Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need.

NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need
Jealous-8 mood penalty for not having the best bedroom.
AbrasiveHas a tendency to slight and insult people
-15% of the market value
Note: Requires pawn be capable of Social.
Misandrist-25 opinion of men.
Misogynist-25 opinion of women.
Ugly-1 pawn beauty
Annoying Voice-25 opinion from other colonists
-20% of the market value
Creepy Breathing-25 opinion from other colonists
-10% of the market value
LazyGlobal Work Speed -20%
SlowpokeMove speed -0.2 c/s
Disallows Go Frenzy inspiration.
PessimistPermanent -6 mood penalty
NervousMental Break Threshold +8%
Chemical FascinationHas Chemical need, mood buff (up to +6) when satisfied and mood debuff (up to -12) when not

Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need.

NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need
Staggeringly Ugly-2 pawn beauty
SlothfulGlobal Work Speed -35%
WimpPain Shock Threshold -60%, to 20% base.
-15% of the market value
DepressivePermanent -12 mood penalty
VolatileMental Break Threshold +15%

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Initially, each colonist has two or three qualities that influence his attitude. A colonist can be sluggish, charming, brilliant, and so forth. In general, most qualities give you both a positive and negative statistical benefit. A neurotic, for example, work 20% faster but is 8 percent more likely to have a mental breakdown.

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