
In Rimworld, pawns are established with a few traits. If you’re anything like me, you’ll spend hours rerolling pawns until you find the right mix of qualities and talents.
With over 60 qualities to pick from in Rimworld, deciding which one is ideal for your colony might be difficult. While the Rimworld best traits depend on the sort of game you’re doing, there are a few traits that are unquestionably good for every colony.
Here is our tier list of Rimworld Best Traits.
Rimworld Best Traits – Tier S
Trait | Effect |
Industrious | Global Work Speed +35% -5 opinion of all colonists without the same trait |
Jogger | Move speed +0.4 c/s |
Sanguine | Permanent +12 mood bonus |
Iron-willed | Mental Break Threshold -18% |
Fast Learner | Global Learning Factor +75% |
Beautiful | +2 pawn beauty |
Rimworld Best Traits – Tier A
Trait | Effect |
Super Immune | Immunity Gain Speed +30% |
Pretty | +1 pawn beauty |
Fast Walker | Move speed +0.2 c/s |
Masochist | +5 mood bonus for being in a little pain +10 mood bonus for being in medium pain +15 mood bonus for being in severe pain +20 mood bonus for being in shock |
Steadfast | Mental Break Threshold -9% |
Optimist | Permanent +6 mood bonus |
Hard Worker | Global Work Speed +20% -5 opinion of all colonists without the same or industrious trait |
Kind | Sometimes tells others Kind Words +5 mood bonus for anyone who has been told Kind Words by this colonist Will not Slight or Insult others Opinion of other pawns not changed by beauty or on disfigured pawns |
Nimble | Melee Dodge Chance +15.0 Trap Spring Chance x10% |
Night Owl | -10 mood penalty during day (11:00 – 18:00) +16 mood bonus during the night (23:00 – 06:00) No mood penalty from being in the dark |
Rimworld Best Traits – Tier B
Trait | Effect |
Nudist | happier without it. +20 mood bonus when naked-3 mood penalty for wearing any clothing (except headgear and belts) |
Psychically Deaf | Psychic Sensitivity -100% |
Trigger Happy | Aiming Time -50% Shooting Accuracy -25% |
Brawler | Melee skill +4 Shooting skill -4 Melee Hit Chance +4.0 -20 mood penalty for wielding a ranged weapon Disallows Shooting Passions Disallows Shoot Frenzy Inspiration |
Psychopath | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats Note: Rotting corpses will still cause a mood debuff. |
Careful Shooter | Aiming Time +25% Shooting Accuracy +25% |
Bloodlust | +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin +8 mood bonus for witnessing a stranger’s death +13 mood bonus for killing strangers No mood penalty for wearing tainted clothes or organ harvesting Four times as likely to start a social fight Note: Requires pawn be capable of Violent. |
Psychically Dull | Psychic Sensitivity -50% |
Ascetic | +5 mood bonus for having an awful bedroom -5 mood penalty for having a slightly impressive or better bedroom. Mood not affected by food quality, prefers raw food. Pawn beauty of others does not change pawn’s social opinion on that pawn |
Rimworld Best Traits – Tier C
Trait | Effect |
Psychically Sensitive | Psychic Sensitivity +40% |
Psychically Hypersensitive | Psychic Sensitivity +80% |
Very Neurotic | Global Work Speed +40% Mental Break Threshold +14% |
Too Smart | Global Learning Factor +75% Mental Break Threshold +12% Note: Requires pawn be capable of Intellectual. |
Teetotaler | Will not go on binges Cannot be directed to take non-medical drugs; force administering the drug will cause a -20 mood penalty -25 opinion of any pawns with chemical interest or fascination |
Neurotic | Global Work Speed +20% Mental Break Threshold +8% |
Prosthophile | +14 mood bouns for having a bionic body part -4 mood penalty for not having a bionic body part |
Prosthophobe | -10 mood penalty for having a bionic body part |
Greedy | -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom. |
Chemical Interest | Has Chemical need, mood buff (up to +3) when satisfied and mood debuff (up to -6) when not Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need. NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need |
Jealous | -8 mood penalty for not having the best bedroom. |
Abrasive | Has a tendency to slight and insult people -15% of the market value Note: Requires pawn be capable of Social. |
Misandrist | -25 opinion of men. |
Misogynist | -25 opinion of women. |
Ugly | -1 pawn beauty |
Annoying Voice | -25 opinion from other colonists -20% of the market value |
Creepy Breathing | -25 opinion from other colonists -10% of the market value |
Lazy | Global Work Speed -20% |
Slowpoke | Move speed -0.2 c/s Disallows Go Frenzy inspiration. |
Pessimist | Permanent -6 mood penalty |
Nervous | Mental Break Threshold +8% |
Chemical Fascination | Has Chemical need, mood buff (up to +6) when satisfied and mood debuff (up to -12) when not Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need. NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need |
Staggeringly Ugly | -2 pawn beauty |
Slothful | Global Work Speed -35% |
Wimp | Pain Shock Threshold -60%, to 20% base. -15% of the market value |
Depressive | Permanent -12 mood penalty |
Volatile | Mental Break Threshold +15% |
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Initially, each colonist has two or three qualities that influence his attitude. A colonist can be sluggish, charming, brilliant, and so forth. In general, most qualities give you both a positive and negative statistical benefit. A neurotic, for example, work 20% faster but is 8 percent more likely to have a mental breakdown.