Rise of Kingdoms is an RTS (real-time strategy) mobile game. Players around the world play together in one of the many available kingdoms.
Whether you’re thinking of playing the game, just downloaded it, or still learning the ropes, you probably want to go the right path to achieve the ultimate city you’re hoping to have.
Learn how to find and combine the best commanders, calculate progress, talent builds and trees, redeem codes, and some tips and tricks to have excellent gaming experience.
Rise of Kingdoms Commander Guide
To start, you will need a commander if you want to go on a battle. Three specialties will determine which talents trees every commander’s talent trees can be leveled. Every commander has four skills that can be unlocked according to the star level of the commander’s. Legendary and Epic commanders have a 5th mastery skill that improves one of their first four skills; getting all four skills to level 5 is unlocked. Star levels can be unlocked through sacrificing sculptures specific for that commander or a general sculpture.
Credit for the information on the commander’s tier list goes to Rok Guide.
Legendary Commanders Tier List
Tier S
Commander | Attribute A | Attribute B | Attribute C |
---|---|---|---|
Attila | Open Field | Rally | -- |
Guan Yu | Open Field | Rally | -- |
Richard | City Defense | Open Field | Flag/Fort Defense |
Yi-Seong-Gye | City Defense | Open Field | Rally |
Genghis Khan | Openfield | Rally | -- |
Alexander The Great | Openfield | Rally | -- |
Edward | Openfield | Rally | -- |
Tier A
Commander | Attribute A | Attribute B | Attribute C |
---|---|---|---|
Wu Zetian | City Defense | Flag/Fort Defense | |
Saladin | Open Field | Rally | -- |
Tomyris | Openfield | Rally | -- |
Takeda | Open Field | Rally | -- |
Leonidas | Open Field | Rally | -- |
Martel | Openfield | Rally | Flag/Fort Defense |
Tier B
Commander | Attribute A | Attribute B | Attribute C |
---|---|---|---|
Cao Cao | Barbarians/Fort | Openfield | Rally |
Constantine | City Defense | Openfield | Flag/Fort Defense |
Hannibal | Openfield | Rally | -- |
Frederick | Rally | Openfield | -- |
Mehmed II | Rally | Openfield | -- |
Aethelflaed | Barbarians/Fort | Openfield | Rally |
Tier C
Commander | Attribute A | Attribute B | Attribute C |
---|---|---|---|
El Cid | Openfield | Flag/Fort Defense | Rally |
Julius Caesar | Rally | Openfield | -- |
Minamoto | Openfield | Barbarians/Fort | Rally |
Charlemagne | Rally | -- | -- |
Tier D
Commander | Attribute A | Attribute B | Attribute C |
---|---|---|---|
Seondeok | Gathering | -- | -- |
Cleopatra | Gathering | -- | -- |
Ishida | Gathering | -- | -- |
Epic Commanders Tier List
Tier S
Commander | Attribute A | Attribute B | Attribute C |
---|---|---|---|
Sun Tzu | City Defense | Open Field | Flag/Fort Defense |
Osman I | Rally | Open Field | -- |
Pelagius | City Defense | Open Field | -- |
Hermann | City Defense | Open Field | Flag/Fort Defense |
Tier A
Commander | Attribute A | Attribute B | Attribute C |
---|---|---|---|
Joan | Gathering | Open Field | -- |
Scipio | Rally | Open Field | -- |
Baibars | Barbarians/Fort | Open Field | -- |
Belisarius | Open Field | Barbarians/Fort | -- |
Eulji | Open Field | City Defense | -- |
Kusunoki | City Defense | Open Field | Flag/Fort Defense |
Tier B
Commander | Attribute A | Attribute B | Attribute C |
---|---|---|---|
Boudica | Barbarians/Fort | Openfield | -- |
Lohar | Barbarians/Fort | -- | -- |
Rise of Kingdoms Redeem Codes
Here are the Rise of Kingdoms’ latest working gift codes or redeem codes for you to have even a great time playing the game.
Copy them and read the guide below to learn how to use them and get a lot of valuable resources such as Gems, Golden Key, and Resource Tokens.
Latest Working Rise of Kingdoms Codes
- Tz4gusiwka
- Nyprp7zp7q
Note: The codes only work for new accounts that are less than 20 days old.
Expired Codes
- Ipyxvn28mq
- IPU8G5X598
- CILGINTURK
- z2ikx6ig6e
- gmdz63tpvf
- gmz4nm8yv7
- gmcbc633tn
- gm7qk2k7em
- sb96x3baik
- nxhg7p95gd
- mpqs3sf4ch
- Discord100
- mwmjwzetgc
- ktjb79nsav
- jxewhr8rgw
- Iq9ybsajz2
How to use Rise of Kingdoms Codes
- In the game, click on your avatar, which is located at the top left of the screen.
- Open Settings Menu.
- Open Redeem
- Enter the redeem code into the box then click Exchange:
- If you have successfully redeemed the code, this message will show up:
- To claim the reward, open your mailbox.
Rise Of Kingdoms Talent Guide
There are a total of 45 Commanders in the game. With this, it is essential to learn the importance of investing your commander’s talent points in the right talents that will surely help you win the game.
Below are the best talent builds and trees for every commander.
Best Commanders Talent Builds & Trees
Aethelflaed Talent Builds & Trees
Alexander The Great Talent Builds & Trees
Artemisia I Talent Builds & Trees
Attila Talent Builds & Trees
Baibars Talent Builds & Trees
Belisarius Talent Builds & Trees
Boudica Talent Builds & Trees
Cao Cao Talent Builds & Trees
Charlemagne Talent Builds & Trees
Charles Martel Talent Builds & Trees
Cleopatra VII Talent Builds & Trees
Constance Talent Builds & Trees
Constantine I Talent Builds & Trees
Edward of Woodstock Talent Builds & Trees
El Cid Talent Builds & Trees
Eulji Mundeok Talent Builds & Trees
Frederick I Talent Builds & Trees
Gaius Marius Talent Builds & Trees
Genghis Khan Talent Builds & Trees
Guan Yu Talent Builds & Trees
Hannibal Barca Talent Builds & Trees
Hermann Talent Builds & Trees
Ishida Mitsunari Talent Builds & Trees
Joan of Arc Talent Builds & Trees
Julius Caesar Talent Builds & Trees
Keira Talent Builds & Trees
Kusunoki Masashige Talent Builds & Trees
Lancelot Talent Builds & Trees
Leonidas I Talent Builds & Trees
Lohar Talent Builds & Trees
Mehmed II Talent Builds & Trees
Minamoto No Yoshitsune Talent Builds & Trees
Pelagius Talent Builds & Trees
Osman I Talent Builds & Trees
Sarka Talent Builds & Trees
Saladin Talent Builds & Trees
Scipio Africanus Talent Builds & Trees
Seondeok Talent Builds & Trees
Sun Tzu Talent Builds & Trees
Ramesses II Talent Builds & Trees
Richard I Talent Builds & Trees
Takeda Shingen Talent Builds & Trees
Tomoe Gozen Talent Builds & Trees
Tomyris Talent Builds & Trees
Wu Zetian Talent Builds & Trees
Yi Seong-Gye Talent Builds & Trees
Rise of Kingdoms Best Commanders
Currently, the best meta commanders in the Rise of Kingdoms in ranking order are:
- Yi Seong-Gye
- Genghis Khan
- Guan Yu
- Mehmed II
- Ramesses II
- Cao Cao
- Leonidas I
- Hannibal Barca
- Aethelflaed
- Lohar
Rise of Kingdoms Commander Pairing
Among the ways to achieve a higher chance for winning battles in PvP as and PvE is through commander pairing.
All commanders in Rise Of Kingdoms have different roles and talents, making it essential to know what commander you will use as primary and secondary and what commander pairs have best synergies together.
You can find below the best commander pairings for field battles, destroying barbarian forts, defending, for a rally, and many more. Credit for this information goes to Rise of Kingdoms Guides.
Best Commander Calvary Pairs
Rise of Kingdom has many cavalry commanders; however, this doesn’t mean that you can pair them randomly. You must match cavalry commanders that hold synergy with the talent tree and skills.
Commander | Best Paired With |
---|---|
Pelagius | Baibars |
Baibars | Cao Cao |
Minamoto | Cao Cao |
Atilla | Takeda |
Khan | Saladin |
Aethelflaed | Sun Tzu |
Saladin | Khan |
Cao Cao | Minamoto |
Best Commander Infantry Pairs
Infantry commanders are easier to pair. It’s hard to choose wrong since they have related skills. However, still, they are commander pairs that have better synergy with skills and talent trees than other commander pairs.
Commander | Best Paired With |
---|---|
Sun Tzu | Richard |
Richard | Charles Martel |
Alexander | Charles Martel |
Constantine | Charles Martel |
Guan Yu | Yi Seong-Gye |
Leonidas | Charles Martel |
Best Commander Archery Pairs
In pairing archery commanders, you must be careful. Only pair those that have the best synergy with skills and talent tree. Otherwise, you will lose so much damage as well as survivability.
Commander | Best Paired With |
---|---|
Yi Seong-Gye | Ramesses I |
Hermann | Yi Seong-Gye |
Kusunoki M. | Yi Seong-Gye |
El Cid | Artemisia I |
Ramesses I | Yi Seong-Gye |
Edward | Tomyris |
Best Commander Barbarian Fort
These are commanders with the best synergy with skills, talent tree, and bonus damage to barbarians forts. It is noteworthy to have the right talent tree build.
Commander | Best Paired With |
---|---|
Belisarius | Cao Cao |
Boudica | Cao Cao |
Minamoto | Cao Cao |
Aethelflaed | Minamoto |
Best Commander Defending Pairs
Below are commander pairings suited for defending flags, forts, and Ark of Osiris Objectives. They are great pairs against top tier rallying commanders.
Commander | Best Paired With |
---|---|
Richard | Charles Martel |
Constantine | Wu Zetian |
Artemisia I | El Cid |
Best Commander Rally Pairs
Below are commander pairings suited for rallying flags, forts, and Ark of Osiris Objectives. They have great synergy with skills and talent tree build.
Commander | Best Paired With |
---|---|
Richard | Charles Martel |
Saladin I | Atilla |
Atilla | Takeda |
Yi Seong-Gye | Ramesses I |
Edward | Tomyris |
Guan Yu | Alexander |
Ramesses I | Yi Seong-Gye |
Alexander | Charles Martel |
Best Epic Commander Pairs
Below are the best epic commander pairs that you can make, and they work great on new kingdoms.
Commander | Best Paired With |
---|---|
Pelagius | Baibars |
Belisarius | Baibars |
Sun Tzu | Eulji |
Eulji | Osman |
Kusunoki M. | Sun Tzu |
Hermann | Sun Tzu |
Rise of Kingdoms City Hall Requirements
The central building in the city is the City Hall. No building in the city can be a higher level than the City Hall itself. That’s why it determines all of the structures’ maximum level.
In this way, it sets the upper limit for research that can be performed, determines how many troops can fit in hospitals, and many more.
Upgrading the city hall also increases the number of commanders/traders, which may be fielded simultaneously. It is also the primary factor in how many troops a commander may have in their army.
Credit for the information on the city hall requirements goes to Rok Guide.
City Hall Level | Unlocks | Requirements | TroopCapacity | Cost | Time | Power |
---|---|---|---|---|---|---|
Stone Age | ||||||
1 | None | None | 2,000 | None | None | 7 |
2 | Lumber Mill (1st)Archery RangeScout Camp | None | 3,000 | 3.5K 3.5K | 2s | 21 |
3 | Farm (2nd)Alliance Center | Wall Lv.2 | 4,000 | 6.5K 6.5K | 5m | 59 |
Bronze Age | ||||||
4 | Quarry (1st)AcademyStableHospital (2nd) | Wall Lv.3 | 5,000 | 11.8K 11.8K | 20m | 154 |
5 | Lumber Mill (2nd)ShopSiege Workshop2nd march queue | Wall Lv.4Hospital Lv.4 | 7,000 | 21.3K 21.3K | 1h | 383 |
6 | Farm (3rd)Courier Station | Wall Lv.5Scout Camp Lv.5 | 9,000 | 36.3K 36.3K 12.0K | 2h | 852 |
7 | Quarry (2nd)Castle | Wall Lv.6Storehouse Lv.6 | 12,000 | 54.4K 54.4K 19.2K | 5h | 1,847 |
8 | Lumber Mill (3rd)MonumentTier 2 troops | Wall Lv.7Barracks Lv.7 | 15,000 | 81.8K 81.8K 30.8K | 10h | 3,706 |
9 | Hospital (3rd)Farm (3rd) | Wall Lv.8Alliance Center Lv.8 | 19,000 | 122.8K 122.8K 49.2K | 15h | 6,504 |
Iron Age | ||||||
10 | Quarry (3rd)Goldmine (1st)Trading Post | Wall Lv.9Academy Lv.9 | 23,000 | 184.3K 184.3K 78.7K | 1d | 10,933 |
11 | Lumber Mill (4th)3rd march queue | Wall Lv.10Hospital Lv.10 | 28,000 | 277.5K 277.5K 120.0K | 1d 6h | 16,723 |
12 | Goldmine (2nd) | Wall Lv.11Storehouse Lv.11 | 33,000 | 417.5K 417.5K 180.0K | 1d 16h | 24,693 |
13 | Quarry (4th) | Wall Lv.12Archery Range Lv.12 | 38,000 | 627.5K 627.5K 270.0K | 2d 2h | 35,213 |
14 | Goldmine (3rd) | Wall Lv.13Alliance Center Lv.13Trading Post Lv.13 | 44,000 | 942.5K 942.5K 405.0K | 2d 12h | 48,838 |
15 | Hospital (4th) | Wall Lv.14Scout Camp Lv.14 | 50,000 | 1.4M 1.4M 607.5K | 2d 22h | 66,400 |
Dark Age | ||||||
16 | Goldmine (4th)Tier 3 troops | Wall Lv.15Academy Lv.15 | 57,000 | 2.1M 2.1M 912.5K | 4d | 91,451 |
17 | 4th march queue | Wall Lv.16Hospital Lv.16 | 64,000 | 3.2M 3.2M 1.4M | 4d 20h | 125,005 |
18 | ? | Wall Lv.17Storehouse Lv.17 | 72,000 | 4.8M 4.8M 2.1M | 5d 20h | 170,590 |
19 | None | Wall Lv.18Stable Lv.18 | 80,000 | 7.2M 7.2M 4.7M | 7d | 232,957 |
20 | ? | Wall Lv.19Alliance Center Lv.19 | 90,000 | 10.8M 10.8M 4.7M | 8d 6h | 318,769 |
Feudal Age | ||||||
21 | Tier 4 troops | Wall Lv.20Academy Lv.20 | 100,000 | 16.2M 16.2M 7.0M | 11d | 442,735 |
22 | 5th march queue | Wall Lv.21Hospital Lv.21 | 110,000 | 24.3M 24.3M 10.6M | 17d 3h | 630,860 |
23 | ? | Wall Lv.22Storehouse Lv.22 | 120,000 | 36.5M 36.5M 15.9M | 23d 23h | 907,085 |
24 | ? | Wall Lv.23Siege Workshop Lv.23 | 130,000 | 54.8M 54.8M 24.0M | 36d | 1,322,48 |
25 | Tier 5 troops | Wall Lv.24Trading Post Lv.24 | 150,000 | 82.2M 82.2M 36.0M | 126d 8h | 2,195,458 |
City Hall Upgrade Rewards
Level | Resources | Items |
---|---|---|
1 | N/A | N/A |
2 | 10.0K 10.0K | Universal Speedup (5m) x1 |
3 | 20.0K 20.0K | Universal Speedup (5m) x2 |
4 | 30.0K 30.0K | Universal Speedup (5m) x3 |
5 | 40.0K 40.0K 40.0K | Universal Speedup (30m) x1 |
6 | 50.0K 50.0K 50.0K | Universal Speedup (30m) x2 |
7 | 50.0K 50.0K 50.0K | Universal Speedup (30m) x5 |
8 | 50.0K 50.0K 50.0K | Universal Speedup (8h) x2 |
9 | 50.0K 50.0K 50.0K | Universal Speedup (24h) x1 |
10 | 50.0K 50.0K 50.0K 10.0K | Civilization Change |
11 | 50.0K 50.0K | Building Speedup (10m) x11Training Speedup (10m) x11 |
12 | 100.0K 100.0K | Building Speedup (10m) x12Training Speedup (10m) x12 |
13 | 100.0K 100.0K | Building Speedup (10m) x13Training Speedup (10m) x13 |
14 | 100.0K 20.0K | Building Speedup (10m) x14Training Speedup (10m) x14 |
15 | 100.0K 100.0K | Building Speedup (10m) x15Training Speedup (10m) x15 |
16 | 100.0K 20.0K | Universal Speedup (7d) x1Gem (100) x1 |
17 | 100.0K 100.0K | Building Speedup (10m) x17Training Speedup (10m) x17 |
18 | 100.0K 20.0K | Building Speedup (10m) x18Training Speedup (10m) x18 |
19 | 100.0K 100.0K | Building Speedup (10m) x19Training Speedup (10m) x19 |
20 | 100.0K 20.0K | Building Speedup (10m) x20Training Speedup (10m) x20 |
21 | ? ? ? ? | Information Needed |
22 | 100.0K 20.0K | Building Speedup (10m) x22Training Speedup (10m) x22 |
23 | 150.0K 150.0K | Building Speedup (10m) x23Training Speedup (10m) x23 |
24 | 150.0K 30.0K | Building Speedup (10m) x24Training Speedup (10m) x24 |
25 | 200.0K 50.0K | Master’s Blueprint x1Gem x500 |
Era Breakthrough event
You can get a lot of valuable rewards from the Era Breakthrough event by upgrading the City Hall. Among the rewards you can get are speedups, wood, and gold, which are used to scout people with higher scouting research unlocked.
Requirement | Reward |
---|---|
Upgrade City Hall to Level 4 | Universal Speedup (15m) x4Builder Recruitment x1 |
Upgrade City Hall to Level 7 | Universal Speedup (15m) x624-Hour Enhanced Gathering x1 |
Upgrade City Hall to Level 10 | 100 Gems x1Universal Speedup (60m) x210,000 Food x310,000 Wood x37,500 Stone x2 |
Upgrade City Hall to Level 13 | Universal Speedup (60m) x43,000 GoldResearch Speedup (60m) x2 |
Upgrade City Hall to Level 16 | 100 Gems x2Universal Speedup (60m) x810,000 Food x1010,000 Wood x107,500 Stone x4 |
Upgrade City Hall to Level 19 | Universal Speedup (60m) x815,000 Gold x1Stone Boost (24h) x2 |
Upgrade City Hall to Level 21 | 100 Gems x5Universal Speedup (3h) x810,000 Food x2010,000 Wood x207,500 Stone x8 |
Upgrade City Hall to Level 23 | Universal Speedup (3h) x850,000 Gold x1Targeted Teleport x1 |
Upgrade City Hall to Level 25 | 100 Gems x8Universal Speedup (3h) x2410,000 Food x3010,000 Wood x307,500 Stone x12 |
Rise of Kingdoms Tips and Tricks
Here are some tips and tricks you can use to make the most out of playing Rise of Kingdoms.
Pick The Best Nation
Choosing a suitable nation to your playstyle is a crucial first step in playing the game.
Rome
Rome is suitable for active players who like to have an aggressive, attacking play style. For you to reach target locations faster than other nations, use the marching speed bonus.
Germany
Germany also rewards active players, especially to those who just started. Because of its bonus to action points, you will be able to kill many barbarians and level up your commanders much faster than other nations.
Britain
Britain can be a good option in an alliance with many troops because of its 20% bonus to ally garrison capacity. Sadly, the wood gathering bonus is a bit underwhelming, as you will then hold a dedicated resource gathering commander.
France
France is an excellent option for high-level play. Other troop health and a 10% healing speed bonus enable a more liberal approach to fighting and attacking in general.
Spain
Spain is suitable for resource farming thanks to its 10% troops load bonus; however, it offers very little about fighting. It still might be the right choice if you prefer to avoid combat.
China
China is also a top tier nation, having a focus on troops defenses and faster building and resource production speed. It might be the best overall option for active players.
Japan
Japan is the right choice for you if you enjoy commanding massive armies. It has a 5% bonus to troops training capacity and a 2% attack bonus, and the downside is a rather ineffective 30% scout march speed bonus.
Korea
Lastly, Korea has a bit of a sub-optimal combination of bonuses – 2% research speed bonus, 5% archer defense, and 10% hospital capacity don’t lend themselves in favor of any particular play style. However, Korean architecture is, without a doubt, the most beautiful nation in the game.
Best Civilization For Starting
When you just started, you shouldn’t mind the buffs those civilizations provide. Instead, look for the featured commanders of those civilizations because they are the Epic Commanders that you will get after choosing a civilization for free.
It would be better if you looked for the commanders whose sculptures usually get offered through the events and quests in the game.
Thus, it is suggested that F2P players should start with either Boudica or Scipio. Rok Guide says they are the best starting Epic Commanders for F2P players because:
- Boudica is suitable for farming Barbarians/Forts and nuking.
- Scipio is excellent for any mixed army composition and is quite tanky on an open battlefield.
After having the starting commander, you can change your civilization to Japan once you have gotten to City Hall level 10. Japan increases your scouting speed, the attack of all troops you have, and resource gathering speed.
Rise of Kingdoms Zones
What is a Zone?
The image above shows that there are three areas in 3 different colors:
The Green area is called Zone 1: There are 14 green dots in total. Each dot is called “Pass,” you must cross the Pass to enter the new Zone or other Zone.
Blue area is called Zone 2: 26 passes connect between Zones 1 and 3.
The middle purple area is Zone 3: Nine passes connect between Zone 2 and Zone 3.
What is Zone 1?
Zone 1 is located at the edge of the Kingdom and is surrounded by mountains. When you first create a character in the new Kingdom, your city will spawn randomly around Zone 1.
This Zone is divided into six small areas. Level 1 Passes separate the areas from each other.
Zone 1 only has a low-tier resource deposit and low-level barbarians since this Zone is the beginning area. However, this is a perfect place for new cities because you don’t have enough troops to beat high-level barbarians and enough troops to carry the load from high-level resource deposits.
The Sanctum and Altar can be found in Zone 1.
What is Zone 2?
Zone 2 is located between Zones 1 and 3.
In entering Zone 2, your Alliance must take control of a Level 2 Pass that connects to the area you want to access.
In order to bypass this requirement, the Alliance leader must pass their leadership temporarily to a trusted friend or a second account, leave the Alliance, and join the Alliance that controls a Level 2 Pass.
Afterward, they need to use a Targeted Teleport to transport to Zone 2, quit that Alliance and join the old Alliance. Lastly, the leader can build an Alliance Fortress inside Zone 2, allowing other Alliance members to move to Zone 2 through Territorial Teleport.
You will find better resources and stronger barbarians in Zone 2 than Zone 1.
In Zone 2, you can find Shrines.
What is Zone 3?
Zone 3 is located in the center of the map.
This Zone holds the most precious resource potential in all of the Zones.
Zone 3 has a level 5-6 resource deposit and level 24-25 barbarians.
This Zone is also the most oppressive place to contest for entry due to its abundant resources and the area with the Lost Temple. Who controls the Lost Temple will be the King of that Kingdom, and of course, there will be many benefits to the King and his Alliance members. So it is the goal of every player and Alliance in the game.
The Lost Temple is always in the middle of Zone 3.
Thank you for reading and welcome to your journey as a growing Rise of Kingdoms player!
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